Today in Cloud

Am I way off base, or are MMO games behind the times technology-wise? Not only are some people lamenting the apparent database inadequacies of these platforms, which handle vast amounts of data, but the computing and networking aspects seem subpar, too. In Second Life, for example, servers are pretty much isolated, but I think it would make much more sense to have a grid- or cloud-like architecture wherein downtime is minimized via failover and autoscaling. There seem to be serious latency issues, too, that could resolved via data caching technologies. Hopefully this pre-CloudCamp London cloud/grid-and-gaming conference plants some seeds of advancement.

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